Christian Lorenz Scheurer has worked on some of the most innovatives movies, games and commercials of the last years.
His range of projects reaches from architectural design for movies such as “The Fith Element” to the comcept art for “The Matrix” and “Titanic” to the fantastic dreamscape of “Dark City”, “Final Fantasy”, “Animatrix” and “The Golden Compass”.
He was involved in the visual definition of video games such as EA`s Spore, Mistwalker’s Lost Odyssey and Square’s Final Fantasy IX.
Venturing into other artistic projects, Christian has lent his unique vision to massive theme parks in Dubai, children’s bestselling book covers and original intellectual properties for animated film.
Watch the interview of the FMX when I met him after his speech! There will be soon Interview part II with Christian talking about his fascination for films and his process of inspiration and creation.
Stayed tuned!
Last year saw the closing of the Deutsche Guggenheim. In its wake, the institution’s allied sponsor, Deutsche Bank, was suddenly left without a strong voice in the Berlin art scene. In the past few weeks, there have been social media musings that something big was about to happen. Finally, last weekend Deutsche Bank announced something HUGE: the inaugural 24-hour exhibition of its new Kunsthalle will accept works by any artist who wishes to exhibit within the new space.
Deutsche Bank Kunsthalle’s open call for artists. Artists arrived by the thousands to submit their works. The event of the Kunsthalle inaugurating its space with a huge showcase of all the pieces.
The vernissage was a great event. More than 6000 visitors in 24 hours!
Becaue of the great response of this project there will be a new exhibition the 28th of april in the “Alten Münze” in Berlin to show also the other submitted works!